Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 127 days ago
18 / 6 / 9
K / D / A
62.8%
Kill participation
1,386.7
Damage / min
21,303g
596.2 gold / min
22
12 placed · 1 cleared
311
8.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
18 / 6 / 9
62.8% KP
49,550
33.6% share
21,303g
311 CS · 8.7/m
AstroSauka#br1
Jarvan IV · Jungle
7 / 10 / 22
67.4% KP
27,465
18.6% share
16,330g
203 CS · 5.7/m
xTrickster#br1
Fizz · Mid
12 / 5 / 9
48.8% KP
24,677
16.7% share
16,789g
221 CS · 6.2/m
4848888#лучше
Ezreal · ADC
2 / 12 / 8
23.3% KP
22,779
15.4% share
15,088g
285 CS · 8/m
onewaylife work#more
Vel'Koz · Support
4 / 15 / 11
34.9% KP
22,968
15.6% share
10,746g
53 CS · 1.5/m
Red side
DefeatLCS#TOP
Cassiopeia · Top
1 / 11 / 4
10.4% KP
7,960
5.8% share
12,236g
236 CS · 6.6/m
Dajar the Legend#GOAT
Naafiri · Jungle
11 / 8 / 10
43.8% KP
23,352
17.1% share
16,596g
249 CS · 7/m
mud1n#inter
Lissandra · Mid
17 / 8 / 17
70.8% KP
45,805
33.5% share
17,752g
257 CS · 7.2/m
孫悟空#Son59
Sivir · ADC
6 / 8 / 20
54.2% KP
26,928
19.7% share
17,653g
264 CS · 7.4/m
revy#ana
Katarina · Support
13 / 8 / 14
56.3% KP
32,506
23.8% share
14,405g
99 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
