Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 125 days ago
3 / 3 / 2
K / D / A
20%
Kill participation
478.7
Damage / min
11,404g
360.7 gold / min
27
11 placed · 2 cleared
217
6.9 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
3 / 3 / 2
20% KP
15,135
15.2% share
11,404g
217 CS · 6.9/m
TOP 1 EDATER#edate
Master Yi · Jungle
15 / 2 / 4
76% KP
35,521
35.6% share
17,118g
264 CS · 8.4/m
Hitth#Th01
Yasuo · Mid
5 / 6 / 4
36% KP
15,647
15.7% share
13,411g
233 CS · 7.4/m
IDESERVEIT#bipi
Varus · ADC
2 / 7 / 7
36% KP
24,926
25% share
14,058g
257 CS · 8.1/m
VINICIN O PICA#3913
Renata Glasc · Support
0 / 8 / 18
72% KP
8,655
8.7% share
9,755g
40 CS · 1.3/m
Red side
DefeatLCS#TOP
Cassiopeia · Top
3 / 3 / 3
23.1% KP
12,112
14.6% share
11,837g
263 CS · 8.3/m
Beeйie#BR1
Viego · Jungle
6 / 4 / 7
50% KP
17,735
21.3% share
12,792g
193 CS · 6.1/m
Lucas Barbarini#Lucas
LeBlanc · Mid
12 / 3 / 2
53.8% KP
30,895
37.2% share
13,388g
232 CS · 7.3/m
berserk#vail
Ashe · ADC
3 / 6 / 8
42.3% KP
12,094
14.5% share
12,567g
226 CS · 7.1/m
Trespontinhoss#br1
Thresh · Support
2 / 9 / 15
65.4% KP
10,307
12.4% share
8,952g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
