Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 123 days ago
7 / 3 / 9
K / D / A
57.1%
Kill participation
720.2
Damage / min
11,589g
434.6 gold / min
29
10 placed · 4 cleared
199
7.5 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
7 / 3 / 9
57.1% KP
19,206
21.2% share
11,589g
199 CS · 7.5/m
Leba#nvm
Nocturne · Jungle
6 / 3 / 14
71.4% KP
16,514
18.2% share
13,809g
217 CS · 8.1/m
WHITE GIRL LOVER#tomi
Kassadin · Mid
8 / 5 / 7
53.6% KP
23,306
25.7% share
11,545g
175 CS · 6.6/m
孫悟空#Son59
Draven · ADC
7 / 6 / 11
64.3% KP
22,635
25% share
14,157g
216 CS · 8.1/m
KatarinaMorena#br1
Alistar · Support
0 / 4 / 20
71.4% KP
8,869
9.8% share
8,218g
32 CS · 1.2/m
Red side
DefeatJOSEPHZEUSMODE#0001
Naafiri · Top
3 / 6 / 4
33.3% KP
13,707
16% share
8,872g
182 CS · 6.8/m
for you#ninha
Gwen · Jungle
4 / 4 / 1
23.8% KP
16,211
18.9% share
10,899g
215 CS · 8.1/m
nuits d ete#give1
Lee Sin · Mid
4 / 6 / 4
38.1% KP
17,658
20.6% share
11,022g
189 CS · 7.1/m
Glanks#br1
Samira · ADC
8 / 6 / 6
66.7% KP
29,508
34.5% share
13,259g
234 CS · 8.8/m
konseki#knsk
Rell · Support
2 / 6 / 13
71.4% KP
8,493
9.9% share
8,547g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
