Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 118 days ago
12 / 6 / 16
K / D / A
45.9%
Kill participation
1,496
Damage / min
24,711g
489.5 gold / min
35
17 placed · 3 cleared
447
8.9 CS / min
Objective control
3
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
7
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmygreenpistachio#7876
Jayce · Top
15 / 13 / 9
49% KP
58,947
22.3% share
21,933g
341 CS · 6.8/m
Dioge#2002
Karthus · Jungle
6 / 13 / 20
53.1% KP
74,353
28.1% share
19,697g
313 CS · 6.2/m
제드에#llao
Yone · Mid
13 / 8 / 10
46.9% KP
67,589
25.6% share
23,626g
415 CS · 8.2/m
nzqnaqhhh#br1
Varus · ADC
14 / 10 / 10
49% KP
46,947
17.8% share
24,092g
442 CS · 8.8/m
murilao2#0002
Twisted Fate · Support
1 / 17 / 24
51% KP
16,553
6.3% share
13,918g
42 CS · 0.8/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
12 / 6 / 16
45.9% KP
75,524
32.6% share
24,711g
447 CS · 8.9/m
Last Continuum#Kyros
Ekko · Jungle
25 / 12 / 11
59% KP
66,281
28.6% share
26,792g
307 CS · 6.1/m
Qats#BR2
Talon · Mid
11 / 11 / 10
34.4% KP
43,373
18.7% share
22,214g
414 CS · 8.2/m
Saku Gabimaru#Svero
Senna · ADC
10 / 7 / 27
60.7% KP
31,562
13.6% share
23,383g
289 CS · 5.7/m
kaiks#ids
Bard · Support
3 / 13 / 34
60.7% KP
15,277
6.6% share
15,742g
33 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
