Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 117 days ago
5 / 10 / 9
K / D / A
50%
Kill participation
1,265.5
Damage / min
11,523g
409.1 gold / min
22
10 placed · 2 cleared
194
6.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
5 / 10 / 9
50% KP
35,645
31.3% share
11,523g
194 CS · 6.9/m
Pança Larga#Denso
Darius · Jungle
6 / 10 / 4
35.7% KP
14,754
13% share
10,671g
159 CS · 5.6/m
제드에#llao
Zed · Mid
5 / 6 / 2
25% KP
21,391
18.8% share
13,303g
224 CS · 8/m
Ghost#Diff
Vel'Koz · ADC
9 / 9 / 8
60.7% KP
31,413
27.6% share
13,660g
234 CS · 8.3/m
konseki#knsk
Blitzcrank · Support
3 / 8 / 14
60.7% KP
10,633
9.3% share
8,506g
16 CS · 0.6/m
Red side
VictoryQUINDINHO#QNDM
Diana · Top
12 / 9 / 3
34.9% KP
29,002
24.4% share
14,581g
209 CS · 7.4/m
PRIME INEFAVEL#AURA
Aatrox · Jungle
3 / 5 / 6
20.9% KP
11,323
9.5% share
11,045g
197 CS · 7/m
Qats#BR2
Yone · Mid
11 / 2 / 7
41.9% KP
36,996
31.1% share
16,639g
287 CS · 10.2/m
SDC 1814 RN#BR1
Veigar · ADC
6 / 8 / 5
25.6% KP
18,060
15.2% share
12,753g
217 CS · 7.7/m
Quantum#BR2
Bard · Support
11 / 4 / 18
67.4% KP
23,589
19.8% share
12,519g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
