Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 117 days ago
6 / 3 / 6
K / D / A
36.4%
Kill participation
1,150.6
Damage / min
16,515g
452.3 gold / min
27
12 placed · 2 cleared
386
10.6 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
6 / 3 / 6
36.4% KP
42,015
24.9% share
16,515g
386 CS · 10.6/m
till i collapse#0123
Naafiri · Jungle
11 / 10 / 16
81.8% KP
38,740
22.9% share
18,438g
268 CS · 7.3/m
Yamorim#YM7
LeBlanc · Mid
14 / 8 / 12
78.8% KP
48,860
28.9% share
17,224g
234 CS · 6.4/m
IDESERVEIT#bipi
Kog'Maw · ADC
2 / 15 / 8
30.3% KP
32,748
19.4% share
13,979g
284 CS · 7.8/m
summer#neve
Milio · Support
0 / 6 / 24
72.7% KP
6,638
3.9% share
9,936g
31 CS · 0.8/m
Red side
VictoryThurpoppy#Poppy
Poppy · Top
1 / 5 / 2
7.1% KP
6,863
4.7% share
11,755g
234 CS · 6.4/m
titi#shaco
Shaco · Jungle
7 / 6 / 14
50% KP
23,345
16.1% share
16,188g
308 CS · 8.4/m
Klein Moretti 小丑#Ryuu
Locke · Mid
18 / 11 / 4
52.4% KP
39,974
27.7% share
20,457g
273 CS · 7.5/m
shimatori#kzn
Ezreal · ADC
13 / 5 / 12
59.5% KP
57,911
40.1% share
21,580g
337 CS · 9.2/m
Saku Gabimaru#Svero
Sona · Support
3 / 6 / 29
76.2% KP
16,464
11.4% share
12,727g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
