Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 117 days ago
9 / 5 / 7
K / D / A
48.5%
Kill participation
933.8
Damage / min
14,714g
485.6 gold / min
22
11 placed · 3 cleared
264
8.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbeware#虚無月
Jayce · Top
4 / 7 / 5
28.1% KP
20,591
18.7% share
12,614g
221 CS · 7.3/m
LostInClaude#Code
Kayn · Jungle
4 / 7 / 6
31.3% KP
16,038
14.6% share
11,933g
202 CS · 6.7/m
Klein Moretti 小丑#Ryuu
Hwei · Mid
5 / 9 / 10
46.9% KP
34,018
30.9% share
13,270g
215 CS · 7.1/m
manel666#fvlcc
Twitch · ADC
18 / 6 / 3
65.6% KP
32,761
29.8% share
16,840g
192 CS · 6.3/m
konseki#knsk
Rakan · Support
1 / 4 / 15
50% KP
6,505
5.9% share
9,216g
39 CS · 1.3/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
9 / 5 / 7
48.5% KP
28,293
26.9% share
14,714g
264 CS · 8.7/m
Tapioka French#br1
Jarvan IV · Jungle
5 / 5 / 16
63.6% KP
15,045
14.3% share
14,026g
223 CS · 7.4/m
CBrayanB#BR2
Kassadin · Mid
15 / 9 / 6
63.6% KP
33,083
31.4% share
15,032g
204 CS · 6.7/m
IDESERVEIT#bipi
Ezreal · ADC
0 / 10 / 7
21.2% KP
16,269
15.5% share
10,721g
183 CS · 6/m
Saku Gabimaru#Svero
Sona · Support
4 / 3 / 16
60.6% KP
12,586
12% share
9,718g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
