Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 115 days ago
7 / 11 / 5
K / D / A
36.4%
Kill participation
1,024.7
Damage / min
14,531g
429.3 gold / min
33
13 placed · 4 cleared
268
7.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySon Kane Barbosa#spurs
Yasuo · Top
13 / 11 / 9
37.3% KP
37,130
22.5% share
18,169g
303 CS · 9/m
Leba#nvm
Lee Sin · Jungle
12 / 2 / 31
72.9% KP
34,092
20.6% share
18,795g
212 CS · 6.3/m
till i collapse#0123
Kassadin · Mid
6 / 4 / 13
32.2% KP
23,369
14.2% share
14,135g
214 CS · 6.3/m
BRLX0#KR01
Ezreal · ADC
4 / 9 / 15
32.2% KP
21,034
12.7% share
15,300g
241 CS · 7.1/m
revy#ana
Katarina · Support
24 / 7 / 13
62.7% KP
49,520
30% share
17,551g
73 CS · 2.2/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
7 / 11 / 5
36.4% KP
34,686
23.9% share
14,531g
268 CS · 7.9/m
joyboy#zxcvb
Ekko · Jungle
8 / 13 / 7
45.5% KP
27,479
18.9% share
15,479g
202 CS · 6/m
ZERIK1NG#ANTpt
Jayce · Mid
8 / 10 / 7
45.5% KP
41,581
28.6% share
17,400g
280 CS · 8.3/m
SuperCleber#Super
Kalista · ADC
9 / 13 / 9
54.5% KP
36,840
25.3% share
18,098g
291 CS · 8.6/m
Equinócio#hope
Soraka · Support
1 / 12 / 24
75.8% KP
4,839
3.3% share
10,132g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
