Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 110 days ago
10 / 3 / 13
K / D / A
45.1%
Kill participation
1,096.1
Damage / min
15,837g
525.6 gold / min
21
10 placed · 0 cleared
271
9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
10 / 3 / 13
45.1% KP
33,028
22.2% share
15,837g
271 CS · 9/m
grass rat#2002
Ekko · Jungle
15 / 7 / 9
47.1% KP
29,809
20% share
16,436g
221 CS · 7.3/m
cristal#relly
Syndra · Mid
5 / 3 / 17
43.1% KP
25,301
17% share
13,804g
251 CS · 8.3/m
Hiromiaya#18y
Sivir · ADC
12 / 3 / 19
60.8% KP
34,114
22.9% share
19,478g
267 CS · 8.9/m
lolololololololo#valeu
Camille · Support
9 / 11 / 13
43.1% KP
26,591
17.9% share
11,635g
29 CS · 1/m
Red side
DefeatSon Kane Barbosa#spurs
Yasuo · Top
9 / 11 / 3
48% KP
33,139
30.6% share
16,243g
293 CS · 9.7/m
LOUD Sinatra#omw
Sylas · Jungle
3 / 9 / 5
32% KP
16,636
15.4% share
11,797g
206 CS · 6.8/m
Wonder of Vasco#00001
Qiyana · Mid
2 / 9 / 1
12% KP
14,264
13.2% share
10,293g
238 CS · 7.9/m
GuoliverX#mel
Locke · ADC
8 / 12 / 4
48% KP
18,905
17.5% share
14,938g
218 CS · 7.2/m
Kohls#peace
Kog'Maw · Support
3 / 10 / 8
44% KP
25,372
23.4% share
9,146g
59 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
