Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 110 days ago
1 / 5 / 3
K / D / A
33.3%
Kill participation
882.2
Damage / min
9,971g
440.9 gold / min
18
8 placed · 1 cleared
222
9.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryManolito#KICK
K'Sante · Top
1 / 0 / 9
27.8% KP
8,213
10.8% share
8,589g
163 CS · 7.2/m
ZIKINHA O SABÃO#SABÃO
Lee Sin · Jungle
12 / 1 / 13
69.4% KP
21,733
28.7% share
12,678g
187 CS · 8.3/m
nuits d ete#give1
Corki · Mid
10 / 1 / 7
47.2% KP
20,349
26.9% share
14,997g
236 CS · 10.4/m
BLUHGANGSANCHEZj#XAXA
Locke · ADC
9 / 7 / 8
47.2% KP
18,855
24.9% share
10,932g
129 CS · 5.7/m
tatakae#4211
Alistar · Support
4 / 3 / 13
47.2% KP
6,633
8.8% share
7,971g
27 CS · 1.2/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
1 / 5 / 3
33.3% KP
19,953
32.5% share
9,971g
222 CS · 9.8/m
Nightmare#Tp1
Sylas · Jungle
5 / 8 / 2
58.3% KP
14,200
23.1% share
9,860g
117 CS · 5.2/m
tank melter#2410
Riven · Mid
2 / 7 / 0
16.7% KP
6,904
11.3% share
8,943g
171 CS · 7.6/m
GuoliverX#mel
Senna · ADC
2 / 10 / 5
58.3% KP
12,262
20% share
7,904g
129 CS · 5.7/m
neon#pir
Braum · Support
2 / 6 / 7
75% KP
8,036
13.1% share
6,682g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
