Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 110 days ago
10 / 5 / 6
K / D / A
34.8%
Kill participation
750.5
Damage / min
15,193g
541 gold / min
19
7 placed · 4 cleared
244
8.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPIJACK#GOD
Jayce · Top
4 / 11 / 4
34.8% KP
15,287
18.1% share
11,432g
233 CS · 8.3/m
Last Continuum#Kyros
Ekko · Jungle
5 / 9 / 6
47.8% KP
13,877
16.5% share
14,171g
190 CS · 6.8/m
제드에#llao
Yone · Mid
4 / 7 / 4
34.8% KP
12,843
15.2% share
11,232g
243 CS · 8.7/m
Flomflom#Bia
Draven · ADC
4 / 8 / 4
34.8% KP
19,121
22.7% share
13,052g
226 CS · 8/m
scamber#BR1
Camille · Support
6 / 11 / 11
73.9% KP
23,107
27.4% share
10,970g
24 CS · 0.9/m
Red side
VictoryArthur Lanches#13777
Malphite · Top
10 / 5 / 6
34.8% KP
21,077
18.8% share
15,193g
244 CS · 8.7/m
Nero The Fik#zay
Jarvan IV · Jungle
13 / 6 / 17
65.2% KP
25,239
22.5% share
16,205g
221 CS · 7.9/m
Argus#ToS
Syndra · Mid
13 / 1 / 5
39.1% KP
30,722
27.4% share
16,744g
282 CS · 10/m
shimatori#kzn
Senna · ADC
5 / 6 / 17
47.8% KP
20,006
17.9% share
14,235g
178 CS · 6.3/m
wsd#sona
Sona · Support
5 / 5 / 21
56.5% KP
15,010
13.4% share
10,359g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
