Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 108 days ago
14 / 6 / 8
K / D / A
55%
Kill participation
1,256.9
Damage / min
21,118g
534 gold / min
30
13 placed · 4 cleared
365
9.2 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHimura Kenshin#0309
Yone · Top
4 / 12 / 17
38.2% KP
28,806
14.5% share
15,925g
246 CS · 6.2/m
lima maldade#dead
Kha'Zix · Jungle
21 / 6 / 11
58.2% KP
52,749
26.6% share
22,415g
242 CS · 6.1/m
nicolle#1989
Lux · Mid
14 / 4 / 19
60% KP
52,939
26.7% share
18,115g
299 CS · 7.6/m
GING FREECSS#MINGG
Yasuo · ADC
11 / 14 / 16
49.1% KP
46,561
23.5% share
20,651g
279 CS · 7.1/m
Hyumie#Hyu
Seraphine · Support
5 / 4 / 31
65.5% KP
17,164
8.7% share
14,288g
55 CS · 1.4/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
14 / 6 / 8
55% KP
49,710
33.1% share
21,118g
365 CS · 9.2/m
TTVNehemmiahlol#Stoic
Wukong · Jungle
11 / 7 / 10
52.5% KP
36,831
24.5% share
16,838g
253 CS · 6.4/m
sing 4 da moment#90210
Viktor · Mid
7 / 13 / 14
52.5% KP
29,870
19.9% share
16,384g
302 CS · 7.6/m
WhaTnOT#WTN
Sivir · ADC
5 / 14 / 14
47.5% KP
19,983
13.3% share
16,894g
291 CS · 7.4/m
Guzz#cam
Poppy · Support
3 / 15 / 9
30% KP
13,910
9.3% share
11,328g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
