Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 108 days ago
6 / 3 / 17
K / D / A
65.7%
Kill participation
1,310.7
Damage / min
15,634g
510.6 gold / min
15
9 placed · 4 cleared
276
9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbeta32#ISA
Sion · Top
5 / 4 / 9
56% KP
25,561
22.2% share
11,641g
203 CS · 6.6/m
Tkk#BR2
Evelynn · Jungle
9 / 8 / 4
52% KP
22,468
19.5% share
12,775g
165 CS · 5.4/m
RagZark#RAG
Singed · Mid
3 / 4 / 7
40% KP
29,533
25.6% share
10,887g
225 CS · 7.3/m
Blenny#br1
Kai'Sa · ADC
4 / 9 / 4
32% KP
20,508
17.8% share
13,657g
267 CS · 8.7/m
Super BeBiLu#TOCA
Neeko · Support
4 / 10 / 7
44% KP
17,108
14.9% share
8,589g
30 CS · 1/m
Red side
VictoryDudu Duelista#dudu
Aatrox · Top
9 / 7 / 9
51.4% KP
30,530
20.5% share
14,317g
202 CS · 6.6/m
Kage Bunshin#kr01
Zed · Jungle
6 / 6 / 9
42.9% KP
25,889
17.4% share
15,488g
247 CS · 8.1/m
Whatgame#420
Yone · Mid
9 / 5 / 9
51.4% KP
36,255
24.4% share
15,552g
290 CS · 9.5/m
Arthur Lanches#13777
Teemo · ADC
6 / 3 / 17
65.7% KP
40,129
27% share
15,634g
276 CS · 9/m
Thanagar#BR1
Bard · Support
5 / 4 / 18
65.7% KP
15,885
10.7% share
10,972g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
