Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 108 days ago
11 / 7 / 8
K / D / A
76%
Kill participation
1,252.2
Damage / min
16,029g
478 gold / min
21
10 placed · 4 cleared
256
7.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathundrdsilentways#wiken
Aatrox · Top
2 / 11 / 5
28% KP
28,798
19.5% share
11,339g
216 CS · 6.4/m
bobesponja55#BR2
Jarvan IV · Jungle
4 / 11 / 11
60% KP
14,222
9.6% share
12,547g
172 CS · 5.1/m
midwest emo#veiga
Xerath · Mid
2 / 6 / 7
36% KP
30,374
20.5% share
11,641g
247 CS · 7.4/m
Arthur Lanches#13777
Teemo · ADC
11 / 7 / 8
76% KP
41,991
28.4% share
16,029g
256 CS · 7.6/m
RagZark#RAG
Singed · Support
6 / 5 / 16
88% KP
32,528
22% share
11,816g
87 CS · 2.6/m
Red side
Victorybeta32#ISA
Sion · Top
6 / 2 / 18
61.5% KP
35,221
20.4% share
13,965g
224 CS · 6.7/m
SKILL ISSUE#29K
Lee Sin · Jungle
12 / 4 / 15
69.2% KP
38,254
22.2% share
18,301g
266 CS · 7.9/m
aloegarten#420
Zed · Mid
11 / 4 / 6
43.6% KP
41,328
23.9% share
18,728g
305 CS · 9.1/m
MATHECO#IDGAF
Karthus · ADC
9 / 7 / 11
51.3% KP
46,730
27.1% share
17,521g
304 CS · 9.1/m
No Soul Left#SOUL
Rakan · Support
1 / 8 / 21
56.4% KP
11,155
6.5% share
9,855g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
