Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 103 days ago
7 / 9 / 3
K / D / A
35.7%
Kill participation
1,148.5
Damage / min
14,065g
368.8 gold / min
27
12 placed · 3 cleared
265
6.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Varus · Top
7 / 9 / 3
35.7% KP
43,795
27.5% share
14,065g
265 CS · 6.9/m
womp womp womp#vvvvv
Nunu & Willump · Jungle
6 / 12 / 13
67.9% KP
30,470
19.2% share
14,752g
237 CS · 6.2/m
BILLY BUTCHER#XD1
Talon · Mid
11 / 3 / 10
75% KP
40,070
25.2% share
18,669g
353 CS · 9.3/m
SMARTG#666
Vel'Koz · ADC
3 / 6 / 10
46.4% KP
31,759
20% share
15,045g
329 CS · 8.6/m
midwest emo#veiga
Alistar · Support
1 / 9 / 14
53.6% KP
12,897
8.1% share
9,363g
32 CS · 0.8/m
Red side
VictoryDudu Duelista#dudu
Riven · Top
6 / 7 / 4
25.6% KP
15,049
10.8% share
16,069g
293 CS · 7.7/m
Belizário#BR0
Rek'Sai · Jungle
9 / 9 / 9
46.2% KP
26,876
19.3% share
17,135g
263 CS · 6.9/m
Diov#777
Akali · Mid
6 / 8 / 7
33.3% KP
22,312
16.1% share
12,940g
219 CS · 5.7/m
Hynashi#BR1
Mel · ADC
16 / 2 / 8
61.5% KP
54,889
39.5% share
21,017g
339 CS · 8.9/m
Brunox1001#br1
Zac · Support
2 / 2 / 25
69.2% KP
19,797
14.3% share
12,566g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
