Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 101 days ago
11 / 7 / 4
K / D / A
38.5%
Kill participation
1,114.7
Damage / min
14,769g
431.2 gold / min
33
5 placed · 8 cleared
255
7.4 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGP FAKE SKILL#TSU
Gangplank · Top
5 / 8 / 7
26.7% KP
21,945
12.5% share
14,011g
219 CS · 6.4/m
pedrin mage#sigm4
Kha'Zix · Jungle
18 / 4 / 10
62.2% KP
45,127
25.7% share
19,651g
229 CS · 6.7/m
mescl#mescl
Ryze · Mid
4 / 8 / 15
42.2% KP
33,350
19% share
13,307g
258 CS · 7.5/m
BRLX0#KR01
Ziggs · ADC
12 / 10 / 11
51.1% KP
43,209
24.6% share
17,786g
227 CS · 6.6/m
IDESERVEIT#bipi
Camille · Support
6 / 9 / 21
60% KP
31,846
18.1% share
12,122g
48 CS · 1.4/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
11 / 7 / 4
38.5% KP
38,177
24.7% share
14,769g
255 CS · 7.4/m
Düna#Ares
Evelynn · Jungle
16 / 7 / 2
46.2% KP
32,532
21% share
16,108g
181 CS · 5.3/m
ZEN Doni#LAS1
Yone · Mid
3 / 7 / 9
30.8% KP
31,252
20.2% share
15,029g
308 CS · 9/m
raven#BR10
Ezreal · ADC
8 / 13 / 7
38.5% KP
35,867
23.2% share
15,808g
231 CS · 6.7/m
pel3#pvp
Tahm Kench · Support
1 / 12 / 16
43.6% KP
16,800
10.9% share
9,511g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
