Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 99 days ago
15 / 1 / 12
K / D / A
62.8%
Kill participation
1,627.8
Damage / min
23,225g
480.7 gold / min
53
19 placed · 6 cleared
364
7.5 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblack mage#FTP
Yasuo · Top
7 / 8 / 6
37.1% KP
25,083
11% share
17,049g
325 CS · 6.7/m
navinha#IVK
Talon · Jungle
13 / 10 / 12
71.4% KP
43,958
19.4% share
22,141g
300 CS · 6.2/m
Purple#BR5
Viktor · Mid
7 / 6 / 23
85.7% KP
80,052
35.2% share
21,003g
366 CS · 7.6/m
Setaka#br10
Sivir · ADC
4 / 10 / 11
42.9% KP
42,601
18.8% share
23,168g
424 CS · 8.8/m
MAZE Peroba#Gemas
Senna · Support
4 / 10 / 18
62.9% KP
35,456
15.6% share
17,582g
68 CS · 1.4/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
15 / 1 / 12
62.8% KP
78,649
37.8% share
23,225g
364 CS · 7.5/m
palas1#BR1
Poppy · Jungle
5 / 9 / 14
44.2% KP
25,995
12.5% share
17,458g
295 CS · 6.1/m
Naoikirin#Hope
Yone · Mid
10 / 14 / 11
48.8% KP
46,594
22.4% share
20,608g
291 CS · 6/m
SWAINBUILDSBOSTA#FEZES
Swain · ADC
12 / 2 / 18
69.8% KP
47,675
22.9% share
22,920g
374 CS · 7.7/m
Deimos#UTA
Taric · Support
1 / 9 / 30
72.1% KP
9,419
4.5% share
14,605g
61 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
