Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 99 days ago
8 / 3 / 14
K / D / A
44.9%
Kill participation
1,099.1
Damage / min
18,922g
502.6 gold / min
27
13 placed · 5 cleared
281
7.5 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Warwick · Top
8 / 7 / 2
30.3% KP
20,608
14.6% share
16,226g
304 CS · 8.1/m
Ceceu God Level#BR1
Lee Sin · Jungle
6 / 10 / 6
36.4% KP
26,681
18.9% share
15,697g
244 CS · 6.5/m
NAGASAWA#TOP1
Akali · Mid
8 / 13 / 5
39.4% KP
35,593
25.3% share
15,715g
264 CS · 7/m
BD 1#BRSP
Ziggs · ADC
8 / 9 / 7
45.5% KP
44,146
31.4% share
19,164g
316 CS · 8.4/m
espalhafatoso#kuro
Nami · Support
3 / 10 / 19
66.7% KP
13,778
9.8% share
11,465g
32 CS · 0.8/m
Red side
Victorymessi#55325
Jax · Top
6 / 5 / 10
32.7% KP
20,700
10.3% share
14,288g
217 CS · 5.8/m
do it for her#cisne
Qiyana · Jungle
19 / 11 / 11
61.2% KP
50,837
25.3% share
20,305g
276 CS · 7.3/m
choco#TDC
Vladimir · Mid
8 / 6 / 21
59.2% KP
49,628
24.7% share
17,647g
330 CS · 8.8/m
Arthur Lanches#13777
Teemo · ADC
8 / 3 / 14
44.9% KP
41,382
20.6% share
18,922g
281 CS · 7.5/m
LOSTKING#MID
Zyra · Support
8 / 8 / 20
57.1% KP
38,773
19.3% share
13,721g
64 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
