Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 98 days ago
9 / 4 / 8
K / D / A
65.4%
Kill participation
1,610.1
Damage / min
17,872g
423.3 gold / min
25
15 placed · 2 cleared
288
6.8 CS / min
Objective control
5
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypachawk#171
Gangplank · Top
10 / 5 / 9
45.2% KP
39,356
22.2% share
18,986g
314 CS · 7.4/m
Breper#333
Sylas · Jungle
8 / 7 / 19
64.3% KP
52,320
29.4% share
20,115g
302 CS · 7.2/m
BILLY BUTCHER#XD1
Talon · Mid
10 / 9 / 10
47.6% KP
34,184
19.2% share
16,642g
276 CS · 6.5/m
Stinge#ΘΑΥΜΑ
Draven · ADC
10 / 2 / 4
33.3% KP
41,334
23.3% share
22,645g
376 CS · 8.9/m
TictaczileanFAKE#157
Zilean · Support
4 / 3 / 24
66.7% KP
10,477
5.9% share
12,681g
39 CS · 0.9/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
9 / 4 / 8
65.4% KP
67,975
36% share
17,872g
288 CS · 6.8/m
toolio#619
Kayn · Jungle
12 / 11 / 7
73.1% KP
60,551
32% share
18,513g
245 CS · 5.8/m
PRIME INEFAVEL#AURA
Aatrox · Mid
3 / 8 / 6
34.6% KP
27,850
14.7% share
16,107g
310 CS · 7.3/m
BichaMuda#171
Seraphine · ADC
1 / 9 / 5
23.1% KP
16,350
8.6% share
13,156g
239 CS · 5.7/m
eri fofinho#viviz
Lux · Support
1 / 10 / 10
42.3% KP
16,349
8.6% share
11,267g
67 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
