Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 98 days ago
9 / 3 / 11
K / D / A
64.5%
Kill participation
1,268.7
Damage / min
22,331g
516.7 gold / min
38
17 placed · 3 cleared
328
7.6 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
3
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPRIME INEFAVEL#AURA
Aatrox · Top
6 / 5 / 10
50% KP
40,823
27.9% share
16,677g
326 CS · 7.5/m
SuaMaeTaDanoo#br1
Darius · Jungle
12 / 4 / 3
46.9% KP
23,856
16.3% share
20,448g
382 CS · 8.8/m
Eltrico#BR1
Aurora · Mid
7 / 8 / 10
53.1% KP
48,170
32.9% share
15,339g
275 CS · 6.4/m
Khattolk#br2
Mel · ADC
6 / 9 / 5
34.4% KP
25,397
17.4% share
17,598g
337 CS · 7.8/m
atilemrac#luv
Alistar · Support
1 / 5 / 16
53.1% KP
7,975
5.5% share
12,007g
75 CS · 1.7/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
9 / 3 / 11
64.5% KP
54,827
26.2% share
22,331g
328 CS · 7.6/m
Glacial Lata#350ML
Rengar · Jungle
4 / 10 / 14
58.1% KP
37,737
18% share
16,369g
260 CS · 6/m
QUINDINHO#QNDM
Syndra · Mid
12 / 7 / 10
71% KP
56,761
27.1% share
19,258g
293 CS · 6.8/m
Lua#Couto
Senna · ADC
5 / 6 / 16
67.7% KP
47,431
22.7% share
19,041g
300 CS · 6.9/m
BichaMuda#171
Janna · Support
1 / 6 / 22
74.2% KP
12,594
6% share
12,229g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
