Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 98 days ago
8 / 10 / 13
K / D / A
36.8%
Kill participation
1,138.3
Damage / min
17,700g
397.8 gold / min
35
17 placed · 4 cleared
304
6.8 CS / min
Objective control
0
Dragons
0
Baron
8
Towers
3
Inhibitors
1
Herald
6
Dragons
4
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
8 / 10 / 13
36.8% KP
50,654
24% share
17,700g
304 CS · 6.8/m
Cuidas#999
Locke · Jungle
11 / 15 / 10
36.8% KP
33,097
15.7% share
19,916g
236 CS · 5.3/m
Nârutin#Tsona
Aurelion Sol · Mid
12 / 6 / 13
43.9% KP
57,378
27.1% share
19,571g
324 CS · 7.3/m
tank melter#2410
Xayah · ADC
23 / 21 / 5
49.1% KP
57,124
27% share
25,387g
334 CS · 7.5/m
SCRIPTADAO DA PV#messi
Leona · Support
3 / 19 / 26
50.9% KP
13,204
6.2% share
12,789g
35 CS · 0.8/m
Red side
VictoryValeyzitu#mage
Lux · Top
4 / 11 / 15
26.8% KP
26,955
11.1% share
17,242g
302 CS · 6.8/m
Belizário#BR0
Rek'Sai · Jungle
19 / 5 / 20
54.9% KP
51,007
20.9% share
23,687g
279 CS · 6.3/m
sing 4 da moment#90210
Jayce · Mid
5 / 15 / 11
22.5% KP
41,985
17.2% share
19,234g
389 CS · 8.7/m
kim#kira
Karthus · ADC
19 / 16 / 29
67.6% KP
92,542
38% share
27,214g
337 CS · 7.6/m
luccayusi#br2
Pyke · Support
24 / 10 / 19
60.6% KP
31,255
12.8% share
20,171g
31 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
