Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 97 days ago
6 / 1 / 12
K / D / A
56.3%
Kill participation
799.5
Damage / min
12,049g
423.3 gold / min
25
9 placed · 0 cleared
196
6.9 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLCS#TOP
Jayce · Top
6 / 7 / 3
37.5% KP
22,168
19.9% share
11,119g
197 CS · 6.9/m
Sir#JGKNG
Lee Sin · Jungle
2 / 4 / 12
58.3% KP
12,923
11.6% share
10,752g
175 CS · 6.1/m
Fialinhow#br1
Syndra · Mid
6 / 7 / 8
58.3% KP
35,494
31.9% share
12,361g
218 CS · 7.7/m
jwnnieskim#deb1
Ezreal · ADC
5 / 7 / 8
54.2% KP
27,194
24.4% share
12,880g
209 CS · 7.3/m
Danshi#CN1
Pantheon · Support
5 / 7 / 10
62.5% KP
13,510
12.1% share
9,427g
25 CS · 0.9/m
Red side
VictoryArthur Lanches#13777
Malphite · Top
6 / 1 / 12
56.3% KP
22,759
22.6% share
12,049g
196 CS · 6.9/m
Vevé#br3
Nasus · Jungle
10 / 3 / 8
56.3% KP
22,195
22% share
13,182g
178 CS · 6.3/m
Danas#ASDF
Ryze · Mid
10 / 7 / 10
62.5% KP
19,243
19.1% share
12,174g
167 CS · 5.9/m
wilian bosta#br1
Yone · ADC
5 / 8 / 9
43.8% KP
22,281
22.1% share
13,498g
233 CS · 8.2/m
Celso Portiolli#FLU
Bard · Support
1 / 5 / 23
75% KP
14,308
14.2% share
8,932g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
