Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 93 days ago
6 / 5 / 8
K / D / A
37.8%
Kill participation
1,071.1
Damage / min
12,180g
416.9 gold / min
25
8 placed · 8 cleared
221
7.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSober by Lorde#br1
Aurora · Top
3 / 6 / 4
35% KP
21,169
23.1% share
9,987g
203 CS · 6.9/m
Root1818#br1
Shyvana · Jungle
10 / 10 / 5
75% KP
28,002
30.5% share
13,551g
209 CS · 7.2/m
kiryaly#kiry
Vladimir · Mid
4 / 7 / 1
25% KP
17,442
19% share
12,853g
247 CS · 8.5/m
fotsu#BR1
Jhin · ADC
2 / 11 / 5
35% KP
16,467
18% share
10,549g
197 CS · 6.7/m
SceytherBR#BR1
Thresh · Support
1 / 3 / 10
55% KP
8,600
9.4% share
8,452g
72 CS · 2.5/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
6 / 5 / 8
37.8% KP
31,293
24.4% share
12,180g
221 CS · 7.6/m
Ruan Riquelmy#br1
Hecarim · Jungle
3 / 2 / 8
29.7% KP
7,680
6% share
12,023g
230 CS · 7.9/m
chrollo#kkkkk
Zed · Mid
16 / 5 / 9
67.6% KP
53,478
41.7% share
17,911g
220 CS · 7.5/m
buseta#cemem
Tahm Kench · ADC
9 / 4 / 3
32.4% KP
18,452
14.4% share
13,450g
170 CS · 5.8/m
LittleThings#br5
Seraphine · Support
3 / 4 / 17
54.1% KP
17,240
13.5% share
11,084g
81 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
