Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 91 days ago
8 / 7 / 4
K / D / A
36.4%
Kill participation
1,739.9
Damage / min
19,086g
531.2 gold / min
28
10 placed · 6 cleared
346
9.6 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
4
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNutshell#123
Yorick · Top
10 / 1 / 5
33.3% KP
28,234
18.5% share
20,177g
383 CS · 10.7/m
Rain of Barrel#br1
Lee Sin · Jungle
6 / 6 / 16
48.9% KP
23,698
15.6% share
14,778g
211 CS · 5.9/m
Junichi#DEC
Syndra · Mid
17 / 8 / 8
55.6% KP
62,012
40.7% share
19,513g
251 CS · 7/m
avyrk#sasa
Sivir · ADC
8 / 15 / 12
44.4% KP
25,842
17% share
16,761g
208 CS · 5.8/m
Magras#Mgr
Shen · Support
4 / 3 / 19
51.1% KP
12,459
8.2% share
11,396g
35 CS · 1/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
8 / 7 / 4
36.4% KP
62,522
36.1% share
19,086g
346 CS · 9.6/m
Vinimezz#Vini
Kha'Zix · Jungle
5 / 10 / 3
24.2% KP
16,276
9.4% share
13,164g
223 CS · 6.2/m
7REX Hakari#愛憎の影
Yone · Mid
5 / 10 / 8
39.4% KP
24,342
14% share
15,566g
329 CS · 9.2/m
Felps#main
Vayne · ADC
10 / 11 / 12
66.7% KP
37,791
21.8% share
16,369g
248 CS · 6.9/m
dinossauro#vazio
Rumble · Support
5 / 7 / 15
60.6% KP
32,371
18.7% share
13,159g
55 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
