Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 88 days ago
4 / 8 / 3
K / D / A
23.3%
Kill participation
830.3
Damage / min
10,548g
424.5 gold / min
17
8 placed · 1 cleared
161
6.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpretinho#guwop
Malphite · Top
7 / 6 / 5
40% KP
18,894
17.5% share
8,944g
129 CS · 5.2/m
ONE TRUE KING#shin
Rengar · Jungle
13 / 13 / 4
56.7% KP
32,629
30.3% share
13,397g
137 CS · 5.5/m
Shockblade#ランク1
Vladimir · Mid
3 / 10 / 12
50% KP
22,252
20.7% share
9,264g
152 CS · 6.1/m
Arthur Lanches#13777
Teemo · ADC
4 / 8 / 3
23.3% KP
20,632
19.1% share
10,548g
161 CS · 6.5/m
konseki#knsk
Leona · Support
3 / 8 / 16
63.3% KP
13,341
12.4% share
8,635g
14 CS · 0.6/m
Red side
VictoryZERIK1NG#ANTpt
Jayce · Top
3 / 10 / 9
26.7% KP
18,639
14.6% share
9,952g
149 CS · 6/m
TTVNehemmiahlol#Stoic
Wukong · Jungle
12 / 3 / 6
40% KP
20,674
16.2% share
13,468g
192 CS · 7.7/m
ewaske#BR11
Ryze · Mid
15 / 6 / 13
62.2% KP
43,829
34.3% share
15,728g
224 CS · 9/m
Sthe#911
Ziggs · ADC
5 / 5 / 12
37.8% KP
19,519
15.3% share
12,155g
173 CS · 7/m
gracefully#oxla
Sylas · Support
10 / 6 / 19
64.4% KP
25,259
19.7% share
11,183g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
