Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 86 days ago
15 / 6 / 7
K / D / A
61.1%
Kill participation
1,462.2
Damage / min
23,775g
539.1 gold / min
34
12 placed · 2 cleared
374
8.5 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory黒の剣士#JP234
Vladimir · Top
10 / 11 / 6
34.8% KP
24,036
16.1% share
17,856g
250 CS · 5.7/m
wasted time#知恵0
Master Yi · Jungle
15 / 3 / 12
58.7% KP
52,493
35.2% share
23,589g
389 CS · 8.8/m
KmarT#BR1
Vayne · Mid
5 / 12 / 7
26.1% KP
18,866
12.7% share
15,446g
271 CS · 6.1/m
NUMBE#br1
Twitch · ADC
14 / 4 / 6
43.5% KP
48,175
32.3% share
22,154g
371 CS · 8.4/m
BRUNIM DA COP#BR1
Milio · Support
2 / 6 / 29
67.4% KP
5,485
3.7% share
14,173g
55 CS · 1.2/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
15 / 6 / 7
61.1% KP
64,484
33.3% share
23,775g
374 CS · 8.5/m
Headlock#999
Graves · Jungle
8 / 9 / 4
33.3% KP
26,796
13.8% share
19,538g
314 CS · 7.1/m
Osaka#991
Zed · Mid
10 / 7 / 5
41.7% KP
56,062
28.9% share
18,719g
252 CS · 5.7/m
warlock bottom#nishy
Viktor · ADC
3 / 13 / 4
19.4% KP
30,733
15.9% share
14,881g
302 CS · 6.8/m
Cahara#666
Zilean · Support
0 / 11 / 13
36.1% KP
15,789
8.1% share
10,836g
45 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
