Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 85 days ago
6 / 5 / 10
K / D / A
47.1%
Kill participation
951.1
Damage / min
12,524g
430.6 gold / min
22
9 placed · 0 cleared
197
6.8 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
6 / 5 / 10
47.1% KP
27,661
28.6% share
12,524g
197 CS · 6.8/m
Apeйas SplitPush#BR1
Yorick · Jungle
2 / 7 / 4
17.6% KP
15,730
16.3% share
11,139g
208 CS · 7.2/m
TwTv Hyoga#cisme
Briar · Mid
12 / 12 / 3
44.1% KP
26,183
27.1% share
15,578g
210 CS · 7.2/m
yukiya#16y
Tristana · ADC
6 / 8 / 8
41.2% KP
18,426
19.1% share
14,436g
225 CS · 7.7/m
Sthe#911
Nautilus · Support
8 / 7 / 8
47.1% KP
8,612
8.9% share
10,214g
20 CS · 0.7/m
Red side
Victory7REX Hakari#愛憎の影
Gnar · Top
2 / 5 / 18
51.3% KP
22,409
16.2% share
11,482g
190 CS · 6.5/m
Ricardo#058
Jarvan IV · Jungle
5 / 7 / 13
46.2% KP
26,502
19.2% share
14,727g
283 CS · 9.7/m
Yamorim#YM7
Syndra · Mid
9 / 7 / 13
56.4% KP
35,659
25.8% share
14,029g
190 CS · 6.5/m
Estevo#2645
Miss Fortune · ADC
15 / 5 / 7
56.4% KP
27,445
19.8% share
18,317g
211 CS · 7.3/m
uru#spfc
Viego · Support
8 / 10 / 14
56.4% KP
26,262
19% share
13,380g
56 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
