Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 85 days ago
7 / 3 / 18
K / D / A
47.2%
Kill participation
1,766.4
Damage / min
16,639g
425.9 gold / min
28
11 placed · 2 cleared
285
7.3 CS / min
Objective control
0
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
5
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryblue locke#ego
LeBlanc · Top
14 / 6 / 9
50% KP
41,749
20.2% share
18,536g
258 CS · 6.6/m
yuyosyuyosyuyos#yuyos
Hecarim · Jungle
13 / 10 / 19
69.6% KP
61,000
29.6% share
21,306g
325 CS · 8.3/m
Silence#CN1
Nautilus · Mid
1 / 9 / 24
54.3% KP
18,388
8.9% share
12,036g
197 CS · 5/m
pinkpurple99999#br1
Karthus · ADC
17 / 15 / 19
78.3% KP
75,840
36.8% share
22,079g
330 CS · 8.4/m
Estrelinha#BR2
Soraka · Support
1 / 13 / 33
73.9% KP
9,358
4.5% share
11,217g
24 CS · 0.6/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
7 / 3 / 18
47.2% KP
69,009
35% share
16,639g
285 CS · 7.3/m
Ophelia Wilde#Saad
Jarvan IV · Jungle
11 / 7 / 30
77.4% KP
33,380
16.9% share
17,769g
239 CS · 6.1/m
Diov#777
Zed · Mid
13 / 10 / 10
43.4% KP
42,359
21.5% share
19,082g
267 CS · 6.8/m
Ado#Void
Locke · ADC
21 / 10 / 7
52.8% KP
37,665
19.1% share
20,487g
279 CS · 7.1/m
Quill#ADC
Rell · Support
1 / 16 / 37
71.7% KP
14,995
7.6% share
11,445g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
