Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 85 days ago
6 / 4 / 7
K / D / A
37.1%
Kill participation
1,063.3
Damage / min
13,977g
429.2 gold / min
19
11 placed · 1 cleared
236
7.2 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
6 / 4 / 7
37.1% KP
34,629
24.7% share
13,977g
236 CS · 7.2/m
juny#misa
Qiyana · Jungle
8 / 5 / 8
45.7% KP
35,957
25.7% share
17,491g
255 CS · 7.8/m
Dzote#777
Yasuo · Mid
13 / 4 / 8
60% KP
33,854
24.2% share
18,354g
289 CS · 8.9/m
Oldust#BR07
Syndra · ADC
6 / 11 / 7
37.1% KP
24,753
17.7% share
13,438g
202 CS · 6.2/m
Renova 313#CN2
Nautilus · Support
2 / 8 / 14
45.7% KP
10,800
7.7% share
9,684g
18 CS · 0.6/m
Red side
DefeatEST Bwipo#1810
Aatrox · Top
8 / 6 / 3
34.4% KP
26,587
27.2% share
13,702g
243 CS · 7.5/m
Just ä Clown#TDAH
Shaco · Jungle
4 / 9 / 6
31.3% KP
15,100
15.5% share
13,647g
263 CS · 8.1/m
Merlim Hermes#Klein
Locke · Mid
7 / 8 / 3
31.3% KP
19,257
19.7% share
12,880g
233 CS · 7.2/m
peyz#br9
Sylas · ADC
10 / 6 / 9
59.4% KP
26,081
26.7% share
16,779g
246 CS · 7.6/m
Infant#0 ego
Heimerdinger · Support
3 / 6 / 13
50% KP
10,654
10.9% share
9,658g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
