Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 84 days ago
4 / 12 / 9
K / D / A
59.1%
Kill participation
611.3
Damage / min
10,247g
396.1 gold / min
66
28 placed · 7 cleared
36
1.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPinto Goblyn#547
Rengar · Top
12 / 4 / 9
41.2% KP
32,471
29.7% share
13,926g
174 CS · 6.7/m
guma#BAILA
Wukong · Jungle
12 / 2 / 18
58.8% KP
23,300
21.3% share
15,614g
192 CS · 7.4/m
ykv#BRA1
Yasuo · Mid
6 / 8 / 10
31.4% KP
16,515
15.1% share
11,363g
195 CS · 7.5/m
aegon targaryen#rvn
Locke · ADC
19 / 3 / 6
49% KP
27,828
25.5% share
15,808g
178 CS · 6.9/m
Oldust#BR07
Nautilus · Support
2 / 5 / 18
39.2% KP
9,206
8.4% share
9,145g
24 CS · 0.9/m
Red side
DefeatApeйas SplitPush#BR1
Yorick · Top
5 / 9 / 3
36.4% KP
18,524
22.7% share
12,810g
247 CS · 9.5/m
Leba#nvm
Quinn · Jungle
5 / 10 / 3
36.4% KP
12,585
15.4% share
12,530g
177 CS · 6.8/m
spyderrulezz#BR30
Riven · Mid
7 / 9 / 4
50% KP
19,362
23.7% share
14,403g
221 CS · 8.5/m
antifragile#isa
Syndra · ADC
1 / 11 / 3
18.2% KP
15,442
18.9% share
9,947g
181 CS · 7/m
Arthur Lanches#13777
Teemo · Support
4 / 12 / 9
59.1% KP
15,813
19.3% share
10,247g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
