Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 83 days ago
4 / 1 / 2
K / D / A
35.3%
Kill participation
603.5
Damage / min
10,466g
458.4 gold / min
17
7 placed · 2 cleared
230
10.1 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHLE Zeus#2005
Jayce · Top
1 / 3 / 2
10.3% KP
9,119
12.3% share
9,026g
221 CS · 9.7/m
Vinicete#vini7
Maokai · Jungle
4 / 0 / 8
41.4% KP
10,867
14.7% share
11,223g
202 CS · 8.8/m
Cahara#666
Syndra · Mid
8 / 6 / 5
44.8% KP
19,406
26.3% share
10,071g
155 CS · 6.8/m
Netuno#1202
Viktor · ADC
13 / 4 / 5
62.1% KP
24,654
33.4% share
14,704g
203 CS · 8.9/m
Whatgame#420
Bard · Support
3 / 4 / 12
51.7% KP
9,869
13.4% share
7,861g
23 CS · 1/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
4 / 1 / 2
35.3% KP
13,781
24.3% share
10,466g
230 CS · 10.1/m
gueto ogirinal#br1
Wukong · Jungle
4 / 6 / 3
41.2% KP
9,762
17.2% share
8,725g
150 CS · 6.6/m
Fokmir#BR1
Vex · Mid
5 / 8 / 4
52.9% KP
17,901
31.6% share
8,545g
144 CS · 6.3/m
Eolu#Eolu1
Kai'Sa · ADC
2 / 10 / 3
29.4% KP
9,140
16.1% share
8,469g
154 CS · 6.7/m
leleolol#sup
Zilean · Support
2 / 4 / 7
52.9% KP
6,098
10.8% share
6,484g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
