Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 81 days ago
12 / 7 / 11
K / D / A
44.2%
Kill participation
1,314.9
Damage / min
16,328g
429.1 gold / min
40
11 placed · 10 cleared
250
6.6 CS / min
Objective control
2
Dragons
3
Baron
11
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZayco#Zayco
Locke · Top
19 / 11 / 15
54.8% KP
39,131
20.9% share
19,407g
203 CS · 5.3/m
neuroses#nunu
Nunu & Willump · Jungle
3 / 11 / 25
45.2% KP
20,471
10.9% share
15,004g
209 CS · 5.5/m
iMaaasTeR#br1
Azir · Mid
18 / 8 / 22
64.5% KP
62,707
33.4% share
21,574g
279 CS · 7.3/m
Oldust#BR07
Corki · ADC
11 / 9 / 21
51.6% KP
42,858
22.9% share
22,632g
264 CS · 6.9/m
kadú#MAX
Pyke · Support
11 / 13 / 18
46.8% KP
22,350
11.9% share
15,520g
35 CS · 0.9/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
12 / 7 / 11
44.2% KP
50,032
27.5% share
16,328g
250 CS · 6.6/m
LOUD Sinatra#omw
Qiyana · Jungle
18 / 13 / 9
51.9% KP
56,073
30.8% share
22,482g
266 CS · 7/m
wilian bosta#br1
Yone · Mid
9 / 16 / 12
40.4% KP
35,091
19.3% share
16,586g
248 CS · 6.5/m
StarZ#5786
Senna · ADC
5 / 11 / 20
48.1% KP
22,668
12.5% share
16,234g
213 CS · 5.6/m
Sthe#911
Nautilus · Support
8 / 15 / 21
55.8% KP
18,144
10% share
12,510g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
