Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 77 days ago
7 / 5 / 15
K / D / A
52.4%
Kill participation
1,526
Damage / min
16,666g
503.3 gold / min
35
9 placed · 10 cleared
233
7 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
7 / 5 / 15
52.4% KP
50,536
30.5% share
16,666g
233 CS · 7/m
LOUD Sinatra#omw
Jarvan IV · Jungle
14 / 5 / 22
85.7% KP
39,719
23.9% share
19,842g
265 CS · 8/m
Ado#Void
Yone · Mid
2 / 8 / 8
23.8% KP
25,667
15.5% share
12,973g
268 CS · 8.1/m
Enga#PUNGA
Sylas · ADC
11 / 10 / 15
61.9% KP
34,256
20.6% share
16,635g
212 CS · 6.4/m
pyke1234#pyke1
Pyke · Support
8 / 12 / 10
42.9% KP
15,751
9.5% share
10,566g
23 CS · 0.7/m
Red side
DefeatTevez Jobin#0208
Locke · Top
10 / 11 / 10
51.3% KP
24,754
16.9% share
12,286g
188 CS · 5.7/m
FURIA Tatu#10y
Naafiri · Jungle
9 / 7 / 16
64.1% KP
29,915
20.4% share
15,910g
239 CS · 7.2/m
potato the cat#envy
Akali · Mid
10 / 8 / 18
71.8% KP
41,839
28.5% share
13,923g
185 CS · 5.6/m
GEENA#66666
Syndra · ADC
8 / 6 / 14
56.4% KP
36,622
25% share
17,261g
253 CS · 7.6/m
zay#feefa
Nautilus · Support
2 / 10 / 27
74.4% KP
13,463
9.2% share
9,708g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
