Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 77 days ago
17 / 2 / 6
K / D / A
41.1%
Kill participation
1,023.6
Damage / min
15,549g
630.4 gold / min
13
5 placed · 4 cleared
202
8.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatForlin#br1
Jayce · Top
8 / 11 / 1
40.9% KP
19,007
22.4% share
10,909g
187 CS · 7.6/m
requiem#Mila
Talon · Jungle
5 / 13 / 1
27.3% KP
14,405
17% share
8,453g
136 CS · 5.5/m
boa noite gata#br1
Twisted Fate · Mid
4 / 9 / 3
31.8% KP
19,988
23.6% share
10,807g
170 CS · 6.9/m
KAISER ISAGI RIN#adapt
Viktor · ADC
3 / 9 / 5
36.4% KP
21,623
25.5% share
9,888g
174 CS · 7.1/m
pyke1234#pyke1
Pyke · Support
2 / 14 / 11
59.1% KP
9,761
11.5% share
7,576g
20 CS · 0.8/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
17 / 2 / 6
41.1% KP
25,250
24.1% share
15,549g
202 CS · 8.2/m
Guizzy#One
Naafiri · Jungle
23 / 3 / 6
51.8% KP
31,431
30% share
16,940g
221 CS · 9/m
NAGASAWA#TOP1
LeBlanc · Mid
7 / 4 / 9
28.6% KP
19,750
18.9% share
10,980g
196 CS · 7.9/m
BRLX0#KR01
Syndra · ADC
5 / 9 / 9
25% KP
15,591
14.9% share
11,019g
174 CS · 7.1/m
Horse Negs#Sabão
Shen · Support
4 / 4 / 34
67.9% KP
12,667
12.1% share
10,580g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
