Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 76 days ago
12 / 7 / 13
K / D / A
49%
Kill participation
1,109.6
Damage / min
18,106g
591.4 gold / min
23
7 placed · 3 cleared
274
8.9 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKAISER ISAGI RIN#adapt
Malphite · Top
3 / 9 / 10
38.2% KP
19,409
16% share
11,111g
158 CS · 5.2/m
ray peat#0511
Karthus · Jungle
8 / 11 / 11
55.9% KP
38,867
32.1% share
13,647g
222 CS · 7.3/m
Viikks#Wisp
Ahri · Mid
9 / 7 / 7
47.1% KP
20,940
17.3% share
13,443g
205 CS · 6.7/m
BRLX0#KR01
Corki · ADC
5 / 10 / 12
50% KP
24,637
20.3% share
16,646g
233 CS · 7.6/m
konseki#knsk
Pyke · Support
9 / 14 / 11
58.8% KP
17,415
14.4% share
11,030g
24 CS · 0.8/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
12 / 7 / 13
49% KP
33,973
25.4% share
18,106g
274 CS · 8.9/m
pepe gaming#br1
Kha'Zix · Jungle
15 / 6 / 10
49% KP
37,016
27.7% share
16,444g
221 CS · 7.2/m
iMaaasTeR#br1
Azir · Mid
5 / 11 / 7
23.5% KP
19,740
14.8% share
13,467g
230 CS · 7.5/m
pinkpurple99999#br1
Ezreal · ADC
15 / 5 / 9
47.1% KP
36,628
27.4% share
18,248g
248 CS · 8.1/m
juny#misa
Soraka · Support
4 / 5 / 28
62.7% KP
6,435
4.8% share
10,819g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
