Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 76 days ago
6 / 1 / 3
K / D / A
39.1%
Kill participation
1,043.6
Damage / min
15,136g
572.6 gold / min
21
5 placed · 3 cleared
275
10.4 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQUINDINHO#QNDM
Fiora · Top
4 / 5 / 5
33.3% KP
13,624
16.2% share
10,419g
219 CS · 8.3/m
Vinicete#vini7
Lee Sin · Jungle
8 / 6 / 6
51.9% KP
18,058
21.5% share
10,890g
156 CS · 5.9/m
asamo#hylia
Ahri · Mid
3 / 5 / 3
22.2% KP
15,588
18.5% share
8,955g
200 CS · 7.6/m
CTPAX#AXES
Seraphine · ADC
9 / 2 / 9
66.7% KP
24,093
28.6% share
12,995g
239 CS · 9/m
ryujiyz#KR2
Karma · Support
3 / 5 / 14
63% KP
12,756
15.2% share
8,370g
42 CS · 1.6/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
6 / 1 / 3
39.1% KP
27,585
26.7% share
15,136g
275 CS · 10.4/m
ONE TRUE KING#shin
Rengar · Jungle
13 / 5 / 5
78.3% KP
26,982
26.1% share
15,395g
218 CS · 8.2/m
lolololololololo#valeu
Zoe · Mid
2 / 4 / 9
47.8% KP
25,033
24.2% share
10,097g
198 CS · 7.5/m
Telas#0604
Jayce · ADC
2 / 8 / 6
34.8% KP
18,484
17.9% share
11,531g
194 CS · 7.3/m
Sae Itoshi いとし#tbest
Thresh · Support
0 / 9 / 8
34.8% KP
5,153
5% share
6,950g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
