Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Victory
Ranked Solo/Duo · 76 days ago
0 / 4 / 15
K / D / A
53.6%
Kill participation
356
Damage / min
6,923g
304.5 gold / min
49
20 placed · 5 cleared
16
0.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrota superior#topo
Yasuo · Top
4 / 9 / 3
38.9% KP
14,688
17.4% share
9,538g
165 CS · 7.3/m
Kohls#peace
Hecarim · Jungle
4 / 9 / 3
38.9% KP
23,043
27.3% share
9,143g
159 CS · 7/m
Ado#Void
Sylas · Mid
6 / 2 / 5
61.1% KP
23,530
27.8% share
10,336g
187 CS · 8.2/m
eu amo gato#jmz
Syndra · ADC
3 / 6 / 4
38.9% KP
17,101
20.2% share
10,117g
204 CS · 9/m
ProDelta#BR1
Rakan · Support
1 / 2 / 12
72.2% KP
6,168
7.3% share
7,070g
28 CS · 1.2/m
Red side
VictoryApeйas SplitPush#BR1
Yorick · Top
12 / 3 / 3
53.6% KP
27,152
31.1% share
14,734g
227 CS · 10/m
Vinicete#vini7
Lee Sin · Jungle
5 / 2 / 13
64.3% KP
17,214
19.7% share
10,746g
161 CS · 7.1/m
Grevthar#BRA1
Cassiopeia · Mid
0 / 4 / 7
25% KP
12,848
14.7% share
8,554g
193 CS · 8.5/m
nicolle#1989
Lux · ADC
11 / 5 / 6
60.7% KP
21,998
25.2% share
11,949g
168 CS · 7.4/m
Arthur Lanches#13777
Nami · Support
0 / 4 / 15
53.6% KP
8,092
9.3% share
6,923g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
