Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 74 days ago
10 / 3 / 6
K / D / A
66.7%
Kill participation
1,038.2
Damage / min
17,195g
541.6 gold / min
25
12 placed · 3 cleared
291
9.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
13
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
10 / 3 / 6
66.7% KP
32,962
29.3% share
17,195g
291 CS · 9.2/m
fetiche em gótic#chato
Jarvan IV · Jungle
4 / 11 / 10
58.3% KP
20,946
18.6% share
13,562g
194 CS · 6.1/m
IDESERVEIT#bipi
Ryze · Mid
3 / 10 / 5
33.3% KP
17,540
15.6% share
11,248g
256 CS · 8.1/m
Rødz#alsen
Jhin · ADC
5 / 9 / 4
37.5% KP
22,801
20.3% share
15,120g
254 CS · 8/m
nato#OCT
Ezreal · Support
2 / 15 / 4
25% KP
18,284
16.2% share
10,643g
68 CS · 2.1/m
Red side
Victorykuro#xxxz
Varus · Top
4 / 8 / 4
16.7% KP
15,492
12.1% share
11,553g
220 CS · 6.9/m
MIOTTÃO #br1
Qiyana · Jungle
20 / 3 / 13
68.8% KP
35,652
27.8% share
20,276g
255 CS · 8/m
Grevthar#BRA1
Orianna · Mid
5 / 3 / 19
50% KP
30,047
23.4% share
15,384g
286 CS · 9/m
Marvinzinho#1234
Ashe · ADC
14 / 6 / 10
50% KP
33,314
26% share
18,745g
273 CS · 8.6/m
Psico#Psy
Seraphine · Support
5 / 4 / 33
79.2% KP
13,734
10.7% share
12,402g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
