Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 74 days ago
4 / 11 / 8
K / D / A
23.1%
Kill participation
798
Damage / min
12,649g
413.6 gold / min
25
10 placed · 3 cleared
194
6.3 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
4 / 11 / 8
23.1% KP
24,406
16.1% share
12,649g
194 CS · 6.3/m
ONE TRUE KING#shin
Rengar · Jungle
21 / 12 / 5
50% KP
44,504
29.3% share
18,988g
213 CS · 7/m
Prinz#6849
Fizz · Mid
7 / 2 / 5
23.1% KP
20,961
13.8% share
14,772g
252 CS · 8.2/m
caio roque#br1
Twitch · ADC
14 / 5 / 7
40.4% KP
41,554
27.4% share
19,113g
264 CS · 8.6/m
é o metth amor#metth
Pantheon · Support
6 / 10 / 8
26.9% KP
20,305
13.4% share
10,394g
33 CS · 1.1/m
Red side
Defeatcristal#relly
Anivia · Top
6 / 6 / 14
50% KP
27,052
22.3% share
13,106g
218 CS · 7.1/m
dzw#dzw
Karthus · Jungle
11 / 16 / 8
47.5% KP
36,464
30% share
14,425g
190 CS · 6.2/m
hope#ur ok
Lux · Mid
11 / 10 / 12
57.5% KP
22,428
18.4% share
12,053g
201 CS · 6.6/m
pinkpurple99999#br1
Ezreal · ADC
6 / 11 / 9
37.5% KP
24,174
19.9% share
14,628g
222 CS · 7.3/m
Itoshi LANEKING#sae
Pyke · Support
6 / 9 / 12
45% KP
11,457
9.4% share
10,443g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
