Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 73 days ago
5 / 9 / 11
K / D / A
44.4%
Kill participation
920.7
Damage / min
15,570g
468.3 gold / min
29
10 placed · 3 cleared
266
8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryduzão gangplank#china
Gangplank · Top
7 / 8 / 13
41.7% KP
21,748
15.8% share
14,966g
236 CS · 7.1/m
thewarsor33#TH33
Ekko · Jungle
16 / 6 / 8
50% KP
27,645
20.1% share
17,819g
244 CS · 7.3/m
sakayanagi#1 1
Talon · Mid
13 / 5 / 8
43.8% KP
36,592
26.6% share
16,528g
276 CS · 8.3/m
kuropi#jhin
Jhin · ADC
9 / 7 / 18
56.3% KP
34,493
25.1% share
16,633g
221 CS · 6.6/m
qzwq#sleep
Bard · Support
3 / 10 / 27
62.5% KP
16,875
12.3% share
11,271g
32 CS · 1/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
5 / 9 / 11
44.4% KP
30,612
21.7% share
15,570g
266 CS · 8/m
Leba#nvm
Lee Sin · Jungle
9 / 8 / 14
63.9% KP
32,221
22.9% share
16,139g
214 CS · 6.4/m
nicklink#12345
Jax · Mid
11 / 9 / 8
52.8% KP
35,497
25.2% share
17,717g
230 CS · 6.9/m
SDC 1814 RN#BR1
Karthus · ADC
3 / 13 / 9
33.3% KP
28,316
20.1% share
13,452g
255 CS · 7.7/m
konseki#knsk
Pyke · Support
8 / 9 / 8
44.4% KP
14,141
10% share
11,420g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
