Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 71 days ago
16 / 6 / 8
K / D / A
54.5%
Kill participation
1,387.6
Damage / min
19,371g
506 gold / min
37
3 placed · 9 cleared
287
7.5 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL9 CÃO ORELHA#MACHO
Jayce · Top
15 / 16 / 8
52.3% KP
51,189
27.1% share
18,427g
245 CS · 6.4/m
Arthur Lanches#13777
Teemo · Jungle
16 / 6 / 8
54.5% KP
53,121
28.1% share
19,371g
287 CS · 7.5/m
ichibio keka#kr2
Katarina · Mid
6 / 9 / 8
31.8% KP
22,260
11.8% share
12,673g
216 CS · 5.6/m
pinkpurple99999#br1
Ziggs · ADC
5 / 8 / 17
50% KP
47,539
25.2% share
15,836g
241 CS · 6.3/m
Levyrion#abalo
Leona · Support
2 / 6 / 22
54.5% KP
14,781
7.8% share
11,191g
34 CS · 0.9/m
Red side
VictoryMarcos#Rei
Yone · Top
10 / 12 / 12
48.9% KP
30,417
17.1% share
17,053g
254 CS · 6.6/m
havertz#z k
Kayn · Jungle
12 / 7 / 10
48.9% KP
30,604
17.2% share
19,618g
302 CS · 7.9/m
never again#yyy
Viktor · Mid
10 / 6 / 13
51.1% KP
48,557
27.3% share
19,070g
279 CS · 7.3/m
Oldust#BR07
Kai'Sa · ADC
8 / 10 / 19
60% KP
44,625
25.1% share
18,605g
235 CS · 6.1/m
qzwq#sleep
Bard · Support
5 / 9 / 27
71.1% KP
23,556
13.3% share
13,207g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
