Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 69 days ago
16 / 7 / 9
K / D / A
59.5%
Kill participation
1,679.6
Damage / min
16,848g
573.1 gold / min
16
7 placed · 4 cleared
180
6.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnever again#yyy
Irelia · Top
11 / 12 / 4
42.9% KP
23,325
15.9% share
13,322g
193 CS · 6.6/m
dial tone#marto
Jarvan IV · Jungle
4 / 5 / 23
77.1% KP
31,646
21.6% share
12,564g
191 CS · 6.5/m
Fuuu#99999
Ahri · Mid
8 / 6 / 9
48.6% KP
34,302
23.5% share
12,700g
244 CS · 8.3/m
LOUD Rabelo#LYM
Viktor · ADC
12 / 10 / 13
71.4% KP
46,845
32% share
15,474g
229 CS · 7.8/m
ySkyTech#br1
Rakan · Support
0 / 9 / 29
82.9% KP
10,140
6.9% share
8,880g
34 CS · 1.2/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
16 / 7 / 9
59.5% KP
49,380
31.3% share
16,848g
180 CS · 6.1/m
LOUD Sinatra#omw
Xin Zhao · Jungle
8 / 10 / 12
47.6% KP
31,580
20% share
12,737g
187 CS · 6.4/m
Kina#00021
Vladimir · Mid
10 / 3 / 10
47.6% KP
43,368
27.5% share
15,289g
246 CS · 8.4/m
kuropi#jhin
Jhin · ADC
7 / 7 / 10
40.5% KP
21,922
13.9% share
13,272g
194 CS · 6.6/m
in the pool#oxla
Bard · Support
1 / 8 / 29
71.4% KP
11,714
7.4% share
9,835g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
