Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 69 days ago
8 / 5 / 13
K / D / A
53.8%
Kill participation
1,112.7
Damage / min
18,034g
511.4 gold / min
25
12 placed · 3 cleared
338
9.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSereno#TOP
Zaahen · Top
5 / 9 / 4
33.3% KP
18,248
12.9% share
13,001g
232 CS · 6.6/m
LOUD Sinatra#omw
Jarvan IV · Jungle
13 / 9 / 11
88.9% KP
37,455
26.4% share
19,635g
299 CS · 8.5/m
theploze#6872
Swain · Mid
3 / 8 / 9
44.4% KP
37,597
26.5% share
12,497g
254 CS · 7.2/m
Laura Palmer#1000
Zyra · ADC
4 / 6 / 10
51.9% KP
38,858
27.4% share
14,924g
274 CS · 7.8/m
cristal#relly
Janna · Support
2 / 7 / 17
70.4% KP
9,812
6.9% share
10,671g
31 CS · 0.9/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
8 / 5 / 13
53.8% KP
39,241
23.6% share
18,034g
338 CS · 9.6/m
tobi#b2k26
Ambessa · Jungle
14 / 4 / 10
61.5% KP
35,282
21.2% share
17,760g
261 CS · 7.4/m
LOUD Rabelo#LYM
Ahri · Mid
12 / 5 / 9
53.8% KP
49,762
29.9% share
19,189g
328 CS · 9.3/m
FiRyAn#KR22
Corki · ADC
3 / 5 / 11
35.9% KP
25,984
15.6% share
15,937g
299 CS · 8.5/m
ichibio keka#kr2
Poppy · Support
2 / 8 / 21
59% KP
15,883
9.6% share
11,003g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
