Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 69 days ago
3 / 4 / 10
K / D / A
31%
Kill participation
993.4
Damage / min
18,105g
485.4 gold / min
27
12 placed · 1 cleared
386
10.3 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatALOPRASPRIMEMODE#GOAT
Sion · Top
6 / 5 / 7
27.7% KP
19,127
11.6% share
14,093g
277 CS · 7.4/m
the promise#1337
Nasus · Jungle
7 / 7 / 14
44.7% KP
26,446
16.1% share
14,456g
199 CS · 5.3/m
Yeat Enjoyer#br1
Cho'Gath · Mid
18 / 16 / 3
44.7% KP
39,572
24% share
18,128g
258 CS · 6.9/m
Laura Palmer#1000
Zyra · ADC
8 / 7 / 17
53.2% KP
54,327
33% share
15,435g
215 CS · 5.8/m
Fern#shyy
Hwei · Support
8 / 7 / 15
48.9% KP
25,143
15.3% share
12,984g
61 CS · 1.6/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
3 / 4 / 10
31% KP
37,054
18.6% share
18,105g
386 CS · 10.3/m
ONE TRUE KING#shin
Kindred · Jungle
13 / 10 / 11
57.1% KP
66,411
33.4% share
18,658g
260 CS · 7/m
mqiyana#goat
Qiyana · Mid
16 / 11 / 9
59.5% KP
52,204
26.2% share
19,987g
275 CS · 7.4/m
Freaky Nikki#luv
Katarina · ADC
7 / 12 / 6
31% KP
25,243
12.7% share
15,742g
199 CS · 5.3/m
always deafen#mute
Gragas · Support
3 / 10 / 16
45.2% KP
18,148
9.1% share
11,779g
49 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
