Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 69 days ago
3 / 5 / 6
K / D / A
29%
Kill participation
883.3
Damage / min
11,846g
419.6 gold / min
17
9 placed · 0 cleared
226
8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
3 / 5 / 6
29% KP
24,938
18.8% share
11,846g
226 CS · 8/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
4 / 6 / 11
48.4% KP
17,562
13.2% share
12,509g
191 CS · 6.8/m
Fallen Leaves#Dust
Qiyana · Mid
14 / 11 / 10
77.4% KP
45,483
34.2% share
14,394g
173 CS · 6.1/m
Punmkie#Sleep
Syndra · ADC
5 / 6 / 12
54.8% KP
26,781
20.2% share
12,899g
208 CS · 7.4/m
Loop#BR1
Neeko · Support
5 / 5 / 14
61.3% KP
18,064
13.6% share
9,856g
29 CS · 1/m
Red side
VictorySuperCleber#Super
Anivia · Top
3 / 3 / 7
30.3% KP
21,019
19.4% share
12,347g
270 CS · 9.6/m
ONE TRUE KING#shin
Rengar · Jungle
10 / 8 / 7
51.5% KP
28,890
26.6% share
14,626g
226 CS · 8/m
Junichi#DEC
Ahri · Mid
7 / 10 / 12
57.6% KP
30,032
27.7% share
13,308g
170 CS · 6/m
é o metth amor#metth
Locke · ADC
12 / 6 / 5
51.5% KP
22,755
21% share
16,192g
229 CS · 8.1/m
Sabotage#nbdy
Rakan · Support
1 / 4 / 22
69.7% KP
5,887
5.4% share
8,956g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
