Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 68 days ago
4 / 5 / 8
K / D / A
33.3%
Kill participation
971.4
Damage / min
13,395g
382.7 gold / min
21
12 placed · 1 cleared
180
5.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
4 / 5 / 8
33.3% KP
33,998
23.2% share
13,395g
180 CS · 5.1/m
Nero The Fik#zay
Aatrox · Jungle
12 / 6 / 9
58.3% KP
47,324
32.3% share
18,669g
248 CS · 7.1/m
StarZ#5786
Azir · Mid
4 / 5 / 7
30.6% KP
23,676
16.2% share
13,639g
264 CS · 7.5/m
N3R0#br1
Varus · ADC
10 / 6 / 10
55.6% KP
26,282
18% share
18,086g
265 CS · 7.6/m
Ágata#Lovly
Sona · Support
6 / 10 / 18
66.7% KP
15,107
10.3% share
12,454g
12 CS · 0.3/m
Red side
DefeatKICK NICKLINK#RANK1
Jax · Top
3 / 4 / 9
37.5% KP
25,433
17.7% share
13,264g
259 CS · 7.4/m
low#nwjs
Viego · Jungle
5 / 8 / 8
40.6% KP
21,164
14.7% share
13,317g
240 CS · 6.9/m
sakayanagi#1 1
Ekko · Mid
13 / 7 / 4
53.1% KP
47,142
32.8% share
16,890g
292 CS · 8.3/m
Stay Gold#Kai
Lucian · ADC
4 / 8 / 8
37.5% KP
22,437
15.6% share
14,044g
269 CS · 7.7/m
7REX bulas#bilu
Locke · Support
7 / 9 / 8
46.9% KP
27,636
19.2% share
11,329g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
