Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Victory
Ranked Solo/Duo · 67 days ago
12 / 1 / 7
K / D / A
43.2%
Kill participation
1,309.6
Damage / min
23,381g
593.9 gold / min
26
5 placed · 2 cleared
345
8.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRei Do Retorno#AURA
Garen · Top
3 / 8 / 0
14.3% KP
16,987
14.6% share
17,568g
316 CS · 8/m
dodadodadodadoda#doda
Qiyana · Jungle
5 / 8 / 10
71.4% KP
34,007
29.2% share
18,149g
268 CS · 6.8/m
Prinz#6849
Locke · Mid
4 / 9 / 4
38.1% KP
19,122
16.4% share
14,951g
279 CS · 7.1/m
ray peat#0511
Hwei · ADC
7 / 9 / 6
61.9% KP
35,535
30.5% share
18,849g
330 CS · 8.4/m
raposinha#lli
Sona · Support
2 / 10 / 14
76.2% KP
10,826
9.3% share
11,327g
47 CS · 1.2/m
Red side
VictoryArthur Lanches#13777
Kennen · Top
12 / 1 / 7
43.2% KP
51,554
30.7% share
23,381g
345 CS · 8.8/m
tetis#tts
Graves · Jungle
5 / 7 / 20
56.8% KP
28,911
17.2% share
17,458g
297 CS · 7.5/m
Maathe#LCK
Akali · Mid
13 / 3 / 7
45.5% KP
39,417
23.4% share
17,119g
290 CS · 7.4/m
EUSOUAMÃODEDEUS#LINDO
Karthus · ADC
14 / 5 / 12
59.1% KP
36,009
21.4% share
20,390g
323 CS · 8.2/m
Maxterium#4044
Leona · Support
0 / 5 / 26
59.1% KP
12,305
7.3% share
11,620g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
