Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 66 days ago
5 / 6 / 8
K / D / A
43.3%
Kill participation
1,150.4
Damage / min
12,146g
423.5 gold / min
21
8 placed · 3 cleared
250
8.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDKL#topFA
Jayce · Top
5 / 6 / 8
25.5% KP
21,407
16.6% share
12,995g
254 CS · 8.9/m
Kick Lord Semi#Br3
Rammus · Jungle
2 / 3 / 20
43.1% KP
18,131
14.1% share
13,427g
253 CS · 8.8/m
klyer#zzz
Syndra · Mid
7 / 6 / 17
47.1% KP
22,755
17.7% share
13,181g
214 CS · 7.5/m
hollowed ghosty#bless
Locke · ADC
32 / 8 / 4
70.6% KP
45,474
35.4% share
21,077g
186 CS · 6.5/m
joaquim pardinho#br1
Swain · Support
5 / 7 / 29
66.7% KP
20,820
16.2% share
12,814g
46 CS · 1.6/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
5 / 6 / 8
43.3% KP
32,996
28.1% share
12,146g
250 CS · 8.7/m
havertz#z k
Kayn · Jungle
6 / 9 / 6
40% KP
19,442
16.6% share
12,275g
156 CS · 5.4/m
ray peat#0511
Quinn · Mid
15 / 12 / 4
63.3% KP
37,808
32.2% share
15,775g
170 CS · 5.9/m
Quill#ADC
Cassiopeia · ADC
3 / 11 / 3
20% KP
13,175
11.2% share
9,934g
191 CS · 6.7/m
Trisko#BR10
Senna · Support
1 / 13 / 12
43.3% KP
13,931
11.9% share
9,865g
90 CS · 3.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
