Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Defeat
Ranked Solo/Duo · 66 days ago
3 / 5 / 20
K / D / A
74.2%
Kill participation
307.7
Damage / min
8,478g
320.9 gold / min
74
32 placed · 3 cleared
12
0.5 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDKL#topFA
Rumble · Top
7 / 5 / 5
34.3% KP
17,216
19.2% share
12,907g
243 CS · 9.2/m
Vinicete#vini7
Sejuani · Jungle
7 / 3 / 10
48.6% KP
19,913
22.2% share
12,339g
198 CS · 7.5/m
LOW TiER GOD#PSL
Vel'Koz · Mid
11 / 5 / 8
54.3% KP
23,944
26.7% share
11,396g
171 CS · 6.5/m
GuoliverX#mel
Hwei · ADC
2 / 8 / 10
34.3% KP
11,579
12.9% share
9,362g
130 CS · 4.9/m
AYELGODLIKEMODE#PIT
Camille · Support
8 / 10 / 12
57.1% KP
16,940
18.9% share
10,195g
22 CS · 0.8/m
Red side
Defeatwinwinwin#KR07
Akali · Top
9 / 6 / 4
41.9% KP
21,927
26.5% share
11,393g
192 CS · 7.3/m
gentil#luv
Rengar · Jungle
5 / 8 / 3
25.8% KP
9,865
11.9% share
9,622g
143 CS · 5.4/m
ray peat#0511
Quinn · Mid
5 / 13 / 4
29% KP
17,661
21.3% share
10,441g
154 CS · 5.8/m
seixon o tal#Chovy
Mel · ADC
9 / 3 / 6
48.4% KP
25,211
30.5% share
13,560g
251 CS · 9.5/m
Arthur Lanches#13777
Nami · Support
3 / 5 / 20
74.2% KP
8,128
9.8% share
8,478g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
