Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 62 days ago
2 / 1 / 7
K / D / A
36%
Kill participation
865.7
Damage / min
10,662g
399.6 gold / min
20
10 placed · 1 cleared
215
8.1 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
2 / 1 / 7
36% KP
23,101
18.5% share
10,662g
215 CS · 8.1/m
Levi#zin
Lee Sin · Jungle
9 / 6 / 8
68% KP
25,556
20.4% share
11,929g
162 CS · 6.1/m
zomon#pedro
Yasuo · Mid
9 / 7 / 7
64% KP
32,483
26% share
12,709g
176 CS · 6.6/m
lord of nothing#choco
Vladimir · ADC
4 / 3 / 9
52% KP
36,876
29.5% share
12,868g
240 CS · 9/m
firewalkwithme#nana
Sona · Support
1 / 9 / 12
52% KP
7,027
5.6% share
7,230g
24 CS · 0.9/m
Red side
VictoryAYELGODLIKEMODE#PIT
Mordekaiser · Top
2 / 4 / 5
26.9% KP
14,761
16.4% share
9,361g
200 CS · 7.5/m
the promise#1337
Jarvan IV · Jungle
0 / 6 / 20
76.9% KP
14,676
16.3% share
9,498g
170 CS · 6.4/m
sakayanagi#1 1
Viktor · Mid
4 / 6 / 14
69.2% KP
22,851
25.4% share
10,572g
179 CS · 6.7/m
ISTAYNOIDED#GABI
Locke · ADC
17 / 4 / 8
96.2% KP
33,295
36.9% share
16,804g
209 CS · 7.8/m
Everett#MGL
Zilean · Support
3 / 5 / 20
88.5% KP
4,531
5% share
8,343g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
